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All Posts by Nick Gamb

Unity WebGL + PlayFab Authorization in 20 Minutes

As game creators, we hold a fundamental responsibility to protect and secure any and all data that our players entrust to us. Historically, security in games has not been high on the priority list because games were enjoyed anonymously and offline. But with our society becoming ever more connected, demand for social gaming experiences and online gaming features has increased exponentially. This has led to the development of cloud-based gaming platforms, such as PlayFab, that...

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How to Authenticate with SAML in ASP.NET Core and C#

Security Assertion Markup Language, more commonly known as SAML, is an open standard for exchanging authentication and authorization data between parties. Most commonly these parties are an Identity Provider and a Service Provider. The primary use case for SAML has typically been to provide single sign-on (SSO) for users to applications within an enterprise/workforce environment. Up until the past few years, SAML was considered the industry standard—and proven workhorse—for passing an authenticated user into applications...

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Welcome Nick Gamb

My name is Nick Gamb and I am excited to be joining the Okta Developer Advocacy team for the .NET community. Who Am I At heart, I am just an inquisitive nerd who has had a very fortunate career getting to do many different things. I love video games, computers, programming, hacking, security, DevOps, data, film, photography, sound design, editing -it’s a long list. For the brave and interested, the longer, but still condensed, version...

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Identity Security for Games in C# with Unity

Unity is a cross-platform game engine developed by Unity Technologies. The engine is able to create three-dimensional, two-dimensional, virtual reality, and augmented reality games, as well as simulations and other experiences. The engine has been adopted by industries outside video gaming such as film, automotive, architecture, engineering, and construction. Identity security is a key concept that is mostly missing in Unity. In fact, most engines today do not provide solutions for securing identity, authenticating users,...

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