Nick Gamb
All Posts by Nick Gamb
Unity WebGL + PlayFab Authorization in 20 Minutes
Note: In May 2025, the Okta Integrator Free Plan replaced Okta Developer Edition Accounts, and the Okta CLI was deprecated. We preserved this post for reference, but the instructions no longer work exactly as written. Replace the Okta CLI commands by manually configuring Okta following the instructions in our Developer Documentation. As game creators, we hold a fundamental responsibility to protect and secure any and all data that our players entrust to us. Historically, security...
How to Authenticate with SAML in ASP.NET Core and C#
Security Assertion Markup Language, more commonly known as SAML, is an open standard for exchanging authentication and authorization data between parties. Most commonly these parties are an Identity Provider and a Service Provider. The primary use case for SAML has typically been to provide single sign-on (SSO) for users to applications within an enterprise/workforce environment. Up until the past few years, SAML was considered the industry standard—and proven workhorse—for passing an authenticated user into applications...
Welcome Nick Gamb
My name is Nick Gamb and I am excited to be joining the Okta Developer Advocacy team for the .NET community. Who Am I At heart, I am just an inquisitive nerd who has had a very fortunate career getting to do many different things. I love video games, computers, programming, hacking, security, DevOps, data, film, photography, sound design, editing -it’s a long list. For the brave and interested, the longer, but still condensed, version...
Identity Security for Games in C# with Unity
Note: In May 2025, the Okta Integrator Free Plan replaced Okta Developer Edition Accounts, and the Okta CLI was deprecated. We preserved this post for reference, but the instructions no longer work exactly as written. Replace the Okta CLI commands by manually configuring Okta following the instructions in our Developer Documentation. Unity is a cross-platform game engine developed by Unity Technologies. The engine is able to create three-dimensional, two-dimensional, virtual reality, and augmented reality games,...